Elos Foundation organizes and sets up programs in collaboration with partners that contribute to the spreading of the work through implementation in various contexts. We especially focussed on programs that promote cross-border collaboration and innovative use of the Elos Philosophy. Here you will find the current programs of the Elos Foundation and find out how you can participate.
Elos has been at the centre of the CEAL network which developed since 2014, with support of Erasmusplus, a process for Community-based Entrepreneurship Action Learning programs.
The CEALnetwork consists of organizations from various European countries who work in the field of education, community development and process facilitation. CEAL programs bring students and youth in communities together to create entrepreneurial social projects and learn skills and attitudes through its’ realization.
The CEAL-program are inspired by the Elos philosophy and its’ Oasis Game. The model, proposed activities and supporting tools presented are based on the experience of innovating this Brazilian method in several pilot programs, in a cross-country EU-network, enriching it with additional tools and methods that support the sustainability of the community projects that arise as an output, as well as multiplying the integral impact.
In the last 2 years, 8 programs took place in 5 countries, bringing together youth and partners that were wanting to learn new ways of building collaborative community projects that have a socio-economic impact, stimulate community development, foster entrepreneurial skills and promote a culture of collaboration.
Find out more about CEAL-materials and outcomes at ceal.eu
The E-mpulse Game is an on- and offline incubation challenge to support a selected group of social initiators to build partnerships developing their ideas, dreams and projects that will change the world. The process is developed with support of E-motive, a worldwide matchmaking network for innovative social solutions.
By taking on 7 challenges on a game platform over four months, participants were supported in building a powerful plan and an irresistible partnership proposal, focussed on projects with potential for international collaboration.
The E-mpulse Game started June 15th and ran until mid October. 20 participants presented their projects to a crowd of partners at the closing E-mpulse festival in Madrid in November. Find pictures of the festival and outcomes of the process here. Find out when the following E-mpulse game will run at http://empulsegame.emotiveprogram.org/
In early 2016 Elos Foundation and Elos Brazil are entering into a new European adventure, discovering the power of bringing together the Elos philosophy/Oasis Game and Process Work/Deep Democracy. After the European warriors gathering in 2014 a proposal to Erasmuplus, EU was written and approved with support of the Italian organization Xena.
With that support the network came together in February 2016 in the Field Studies Centre - FSC Scotland, two hours north of Edinburgh, to be introduced to Process Work in a training. Process-oriented psychology, also called process work, is a depth psychology theory and set of techniques developed by Arnold Mindell and has been applied in a range of contexts including individual therapy and working with groups and organisations. It is known for extending dream analysis to body experiences and for applying psychology to world issues including socioeconomic disparities, diversity issues, social conflict and leadership.
The project's partner organizations are: Xena (Italy), Altekio (Spain), Comunitazione Italy (Italy), Diversity Matters (Scotland), Elos and Elos Foundation. After the first gathering the collaborative partners will build a model until June 2017, incl;
1) experience of Oasis Game – hosted in Spain in April,
2) reflections on the two experiences – hosted in Holland in June
3) Youth immersion to test the combination / use of two approaches. To take place in Italy in October
4) local events to spread the outcomes involving young people,
The expected result of the GO DEEP program is that we use methodologies and the experience to build a tool, program and game (offline and online) for youth-focused, process-oriented community development.